About Manila ACM SIGGRAPH

Manila ACM SIGGRAPH is a non-profit, volunteer-run professional chapter of ACM SIGGRAPH—the international Special Interest Group on Computer Graphics and Interactive Techniques under the Association for Computing Machinery. Based in Manila, Philippines, the chapter operates exclusively for educational and scientific purposes to advance the local computer graphics field. We bring together students, artists, researchers, and industry professionals across Metro Manila and Luzon to share knowledge, collaborate on projects, and organize community events.

If you would like to get involved, consider becoming a member of the chapter.

Meet the Chapter Officers

Joseph Desmond Cruel

Chairman


Joseph is a Creative Technologist and the founder of LucidGrid Technologies. He is the former Head of Technical Services, Training and Research at ABS-CBN Film Productions. An architecture graduate of the University of the Philippines Diliman, he has spent more than three decades in VFX, advertising, and film post-production. His current work centers on how generative AI enters creative pipelines, and how studios can document that use clearly. LucidGrid develops the Technical Evidence Package (TEP), an open specification for that purpose.

Ranulf Goss

Vice-Chairman


Ranulf is a technologist with 20 years of experience across game development, software engineering, and enterprise technical solutions. He is also the President of the Cybercraft Philippines Association, a role he has held since 2019. He began as a producer at Matahari Studios, where he shipped the Ubisoft-published Wii title Circus Games. He went on to lead game framework work at Blueprint Gaming and directed the Philippine rollout of BBTECH Asia’s Instawin products. He holds a degree in Computer Studies from De La Salle University and is a Microsoft Certified Systems Engineer.

Miker Rivero

Treasurer


Miker is a game industry veteran who leads Unreal Community PHL, runs artMiker Studios as Studio Head and Creative Director, and lectures in game art and animation at De La Salle University. He has spent 20 years in game production. His teaching covers technical art, product roadmaps, game business, and systems thinking, mostly in Unreal Engine. He studied Fine Arts, majoring in Advertising, at Far Eastern University.

Mike Amron

Secretary


Mike is a developer with experience as a technical director for ILM, DD, VIFX and Metrolight and Elektrashock. Mike served as the chair for L.A. SIGGRAPH in the 2008-2009, 2013-2014, and 2014-2015 terms and produced many L.A. SIGGRAPH programs. Mike’s interests and studies range from sculpture and animation, real-time applications, advanced character development, and muscle simulation.